// Text Library  - 17 - quests 2
// descriptions of quests 200+

begintextlibrary;

0 = "Message - Ernest."; // 200
1 = "A sealed letter pinned to the job board of Krizsan is addressed to, _Ernest of the Portal. North of mountains north of Krizsan. Should be delivered someday._";
2 = "";
3 = "Message - Shayder.";
4 = "A satchel of mixed scrolls and journals is hanging from the upper corner of the job board. A note says, _Mixed knowledge of questionable value, needing inspection._";
5 = "_Fee provided upon delivery. Deliver to the library of Shayder._";
6 = "Unicorn Spiral.";
7 = "The skilled mage, Sara of Shayder, requires a unicorn horn for her experiments. The horn of an aged beast, twisted with time and infused with the ill spirits of these beasts.";
8 = "She will pay very well for such a horn. Many unicorns have been seen in the mountains north of Krizsan.";
9 = "Wolfrider Bounty.";
10 = "Wolf riders have been causing troubles on the roads north of Krizsan, bothering all merchants who manage to escape the slimes. Mayor Arbuckle of Krizsan offers a generous bounty to any who can destroy the leader of these beasts.";
11 = "Their base is thought to be in the mountains northeast of Krizsan.";
12 = "Dryad's Hair.";
13 = "Dawn the sailor wishes it known that she will pay well for a lock of dryad's hair. Her reasons are private.";
14 = "She is currently residing in an inn in Krizsan.";
15 = "Slay Guhkbar."; //205
16 = "A fearsome giant, going by the name of Guhkbar, has moved into a new lair northwest of Krizsan. His raids have grown more enthusiastic and harmful. He needs to be removed. When he is dead or has moved on, collect a bounty from Captain Maxine.";
17 = "Be warned. Guhkbar is an exceptionally powerful beast.";
18 = "Sharimik Dispatch."; //206
19 = "The mayor of Shayder has posted a dispatch to Sharimik on the board. It is to be delivered to Commander Corie, who will hopefully still be alive. Payment promised upon delivery.";
20 = "";
21 = "Southpoint Lighthouse.";
22 = "In these troubled times, we need to rely on mercenaries to help with administrative details. We need to send someone to check up on the Isle of Bigail facilities.";
23 = "A cash bounty is offered to whoever can check with the keeper of Southpoint Lighthouse and make sure that it is still operating. Report to Mayor Bernathy of Shayder.";
24 = "Northpoint Lighthouse.";
25 = "In these troubled times, we need to rely on mercenaries to help with administrative details. We need to send someone to check up on the Isle of Bigail facilities.";
26 = "A cash bounty is offered to whoever can check with the keeper of Northpoint Lighthouse and make sure that it is still operating. Report to Mayor Bernathy of Shayder.";
27 = "Point Contemplation.";
28 = "Point Contemplation, a valued temple of the Anama, has been taken over by rampaging monsters. The point is south of Shayder. We of the Anama reward those who help us.";
29 = "A generous bounty is offered to whoever can purge the temple of foul, magic-spawned invaders. Get your reward from High Priest Ahonar of Shayder.";
30 = "Mysterious Crypt."; // 210
31 = "There is a crypt to the northeast of Shayder, infused with the darkness of foul magic. None of the scouts sent into this crypt have emerged. This infection cannot be tolerated. A bounty is offered to whoever can enter the crypt and then emerge alive.";
32 = "Should you manage this feat, collect your reward from Arkley, the librarian of Shayder.";
33 = "Stalker of the Sewers.";
34 = "There is a horrid, giant roach walking in the Shayder sewers. It walks upright on both legs, spreading filth and horror. At least, that is what our guards have reported. They might have been drunk.";
35 = "If this creature does exist, and you do kill it, you can collect a bounty from Grunders.";
36 = "Black Basalt.";
37 = "Ellyn of Sharimik requires some black basalt to make poultices for our brave Empire soldiers. Some of this rare substance is waiting for her in Aminro, but the troglodytes have kept it from being delivered.";
38 = "Any adventurers who can fetch the black basalt for her will be paid in product.";
39 = "Proper Decorations.";
40 = "Sharimik is a humble town, and the people of the fancier continents of the Empire look down upon it. I, Mayor Knight, wish to earn higher regard by dressing the place up a bit.";
41 = "I will pay well any adventurers who can bring me three fine marble busts.";
42 = "Siha the Sage."; //214
43 = "I, Starcap of Sharimik, paid Siha of Angel's Rest good money in return for knowledge to help in my training. She promised knowledge. It was not delivered.";
44 = "I will pay any adventurers who travel to her home and remind her what she owes me.";
45 = "Message - Lorelei.";
46 = "There is a letter pinned to this job board, addressed to _Yessenia, Librarian of Lorelei._";
47 = "";
48 = "The Anama Camp."; //216
49 = "A band of Anama, those secretive troublemakers, has taken up residence in the mountains to the south. Locate their camp and investigate. Figure out whether they mean trouble or not.";
50 = "Report any intelligence to Lyle of Lorelei for a reward.";
51 = "Poulsbo Worms.";
52 = "Giant attacks have done great damage to Lorelei and nearby villages. The help of mercenaries is needed to keep them safe and secure.";
53 = "We have had word that worms have infested the walls around the village of Poulsbo. Destroy them, and Dervish Bruskrud will pay you a reward.";
54 = "Appleton's Destruction.";
55 = "Giant attacks have done great damage to Lorelei and nearby villages. The help of mercenaries is needed to keep them safe and secure.";
56 = "The village of Appleton was recently lost to an unexpected and devastating giant attack. The town must be reclaimed. First, however, the leader of the raiding party, a powerful shaman, must be slain. Dervish Bruskrud will give a valuable bounty to whoever can slay this foe.";
57 = "Mysterious Inn.";
58 = "I am Randall, a merchant of Lorelei. There is an inn at the far end of the mountain range to the west. A caravan I trade with stopped there recently. I did not hear from them again.";
59 = "I would like to learn what happened to them. If you can help me, I will pay you.";
60 = "The Gem Tree."; //220
61 = "I, Randall of Lorelei, would like the help of a traveler. This mission can be quite valuable to us both.";
62 = "I have heard rumors of a tree growing in the most remote regions of Valorim's east coast. The fruit of this tree is gemstones! I know, right? Tell me where this tree is, and I will pay you very well.";
63 = "Urgent Dispatch.";
64 = "A scroll, sealed with wax, has been pinned to the board. It is labeled, _Most urgent dispatch! For General Baziron, of late stationed in Tevrono._";
65 = "";
66 = "Message - Tevrono."; //222
67 = "There are a dozen letters pinned to this board, all labeled: _General Baziron. Based in Tevrono. URGENT. IMMEDIATE RESPONSE REQUESTED._";
68 = "";
69 = "Message - Terak.";
70 = "A letter has been tacked to this board. It is addressed to _Terak. If still alive._ That is the sum total of the address given. Not terribly helpful.";
71 = "";
72 = "Dragon Research.";
73 = "There are rumors of the return of dragons to northwest Valorim. Do not hunt them! They may be useful for researching ways to defeat the monster plagues.";
74 = "Anyone able to talk to a real, live dragon should please report its location to Nantier, craftmaster of Gale.";
75 = "Maddok Island.";
76 = "Maddok Island is an infection of dark magic, a cursed isle south of Gale. High Priest Zachariah will pay a bounty to any hunter brave enough to hunt for and erase evil enchantments on the island.";
77 = "Sailors have reported seeing a glowing skeletal figure walking among the ruins of Vila, on the island's east coast. Destroy this undead horror and be well-rewarded.";
78 = "Darkness of Maddok.";
79 = "Maddok Island is an infection of dark magic, a cursed isle south of Gale. High Priest Zachariah will pay a bounty to any hunter brave enough to hunt for and erase evil enchantments on the island.";
80 = "Strangely, evil magic still lingers over the island to the south. A pillar of glowing red stone has appeared in the ruins of Torria. Sinister energies come from it. A bounty awaits the one who can enter the strange structure, find the source of the dark power, and remove it.";
81 = "Cult Clearance."; //227
82 = "In these troubled times, cults often appear and pester the more calm and loyal citizens of the Empire. That is why our wise leaders track the presence of such cults.";
83 = "The Church of Divine Lucre, we believe, has established a temple to the north. This church has been known to encourage disloyal thoughts. If you find it, report its location to loyal Empire Wizard Roselei for your reward.";
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